Physical Music - Light and Movement pt 1
Imagining musical compositions based on subtle gradations of colour, progressing through a limited palette.
Physical Music - The Elements of Composition
A typical verse progression in F followed by a chorus in C and G. Using the idea of a mobile to indicate the links between the sections with each arm representing the chords whilst setting the timing. The chords are coloured using the colour palette suggested by Scriabin and indicate the importance and influence of each note by their shape and size.
The piece begins at the top and progresses through the verse then on to the chorus. The initial movement continues throughout to represent resonance and memory as the music implants itself in the brain.
Physical Music - The Orchestra of Things.
The things we surround ourselves with are like a soundtrack to the story of our lives. The products, clothes, miscellaneous items are the orchestra.
There are those items that carry the melody, some the drama and excitement, some add warmth and comfort, some signify conformity, some are discordant, some might not be tuneful by themselves but together add a richness. Some evoke a theme from the past, others push us on our own path.
Sometimes we travel with a quartet of items, sometimes we have to fit in with a soundtrack to other lives. Sometimes we crave a simple melody, other times the full symphony. Each have different items that make up the orchestra - but all have a soundtrack.
Physical Music - Henry Moore Draped reclining Mother and Baby 1983.
From Concept to final composition the sculptor creates a manikin and gradually scales up the form with new materials and corresponding processes. Each scaling adding a new layer of subtlety, colour, texture, richness and inspiration to the concept. - In much the same way a composer scales up the simple piano melody into a fully orchestrated piece.
Are we in danger of losing this subtlety when working straight from CAD to 3D print ?
Physical Music - Exploring the possibilities of a synthesizer interface to create sounds and objects.
Each of the regular controls of a dual oscillator synthesizer has been matched to the tools of a CAD package out putting to a 3D printer.
The shape is generated by one of three forms corresponding to sine waves / splines, Saw waves / triangles or Square waves / cubes. These are sent to X and Y coordinates for the two oscillators, tuned and enhanced via the ADSR envelopes to control gradient etc then modified with LFO to add surface details.
The resultant shape is shown on the screen, the size being controlled by the octave. Fine tuning and overall balance of the oscillator mix / YX mix are controlled along with the possibility to override the keyboard input to build forms / sounds from preset waveforms. The colour is set by the note or chords played on the keyboard with the possibility of altering the hue / filter cutoff, saturation and brightness. The resonance relates directly to material resonance. A number of colour palettes are available and these relate to colour / music theory ideas for scales, pitch and chord relationships. Textures can be added as various noise options, the overall effect of the filters shaped by a further amplifier envelope and the final transparency of the object set by the key velocity / volume.
Physical music - Representing music in a physical medium. Using the coloured light organ palette suggested by Scriabin to illuminate a pulsing surface running the C chord progression of Em7-Ebm-Dm7-G7-C.